The Great Pin Adventure 2 - Around the World in 80 Pins
The Great Pin Adventure 2 - Around the World in 80 Pins
The Great Pin Adventure 2 - Around the World in 80 Pins
The Great Pin Adventure 2 - Around the World in 80 Pins The Great Pin Adventure 2 - Around the World in 80 Pins

Arizona Jeff and Mean Laureen split up when they arrived at the Adventurer's Club. They needed to find Pamelia Perkins. Arizona Jeff was sure that she could help him understand the book and map. He knew the book held the keys to Henry Mordecai's behavior; he just didn't know what power the book held over Mordecai. How could one man become so obsessed with a quest? While searching for Pamelia and answers, Mean Laureen stumbled across a hidden room within the Adventurer's Club. The room was dark and musty. It did not appear to have been used for many years. Every item in the room was covered in dust and cobwebs. Well, almost everything. Mean Laureen's eyes were drawn to a tomb that was leaned against the southern wall. The tomb was from a civilization long ago forgotten. It didn't seem to fit this room. It shined brightly in the light from the hallway behind Mean Laureen. Its workmanship was exquisite with jewels encased into the golden shell. She immediately went to the tomb to examine it closer. It appeared to be made of stone overlaid with a thin skin of gold leaf. Along the front carved into the center was something that made Laureen scream in horror.

The scream brought Arizona Jeff running into the room. He found Laureen standing in front of the tomb shaking uncontrollably. When Arizona Jeff asked her what was wrong, all she could do is point to the tomb cover. Jeff looked and saw carved into the stone an exact replica of the pin he had on his headband. The same pin that opened the book lock the previous night. It was the Great Pin Adventure logo. Arizona reached into his backpack and retrieved the book. He flung it open to the map and as he expected, it had changed. When he moved his hand over the southeastern point, the map revealed another wonder. "Deep within the world in the midst of summer, a glacier stands to refresh all those who enter. The snow and ice do not melt in this station as magic surrounds the ice."

Mean Laureen was puzzled by the text and re-read it over and over. Arizona Jeff was more intrigued by the tomb and its meaning. He removed the pin from his hatband and placed it on top of the symbol on the tomb. When he did this, the lid of the tomb opened to reveal a passageway. The passage had recently been used as there were two sets of footprints in the dirt path. There at the opening lay a torn piece of paper. On it was written a single name, "Beverly". Arizona Jeff grabbed the book and his gear and motioned Mean Laureen to follow him. There was not much time to lose.

Join Arizona Jeff and Mean Laureen as they travel through the catacombs of Walt Disney World. They can be found at Ice Station Cool on Friday September 20th at 11:30 AM as they attempt to find their friend Oliver P. Phinnius. They have found a clue but do not know what it means. Adventurers arriving at Ice Station Cool should ask for Beverly. She may hold the key to finding Henry Mordecai and solving this mystery.